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	<title>Comments on: Compressed, High-Performing Animations in Flash</title>
	<atom:link href="http://nicolasschudel.name/bitmap-animations/feed/" rel="self" type="application/rss+xml" />
	<link>http://nicolasschudel.name/bitmap-animations/</link>
	<description>Balancing Design and Development in Online Media</description>
	<lastBuildDate>Mon, 05 Jul 2010 15:51:28 +0000</lastBuildDate>
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		<title>By: Nicolas</title>
		<link>http://nicolasschudel.name/bitmap-animations/comment-page-1/#comment-709</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Sun, 09 May 2010 08:52:30 +0000</pubDate>
		<guid isPermaLink="false">http://nicolasschudel.name/?p=296#comment-709</guid>
		<description>Thank you, Yu-Chung, for your contributions. I have implemented your ideas:

BitmapAnimation now only draws the first frame when added to the stage stopped.

DelayedBitmapAnimation now has a percentComplete value, that, like the ProgressBar component, returns a value between 0 and 100.

The updated source code can be found using the download links of this post.</description>
		<content:encoded><![CDATA[<p>Thank you, Yu-Chung, for your contributions. I have implemented your ideas:</p>
<p>BitmapAnimation now only draws the first frame when added to the stage stopped.</p>
<p>DelayedBitmapAnimation now has a percentComplete value, that, like the ProgressBar component, returns a value between 0 and 100.</p>
<p>The updated source code can be found using the download links of this post.</p>
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		<title>By: Yu-Chung Chen</title>
		<link>http://nicolasschudel.name/bitmap-animations/comment-page-1/#comment-690</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 01 May 2010 18:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://nicolasschudel.name/?p=296#comment-690</guid>
		<description>Noticed a little bug by me:
In DelayedBitmapAnimation, somehow the _progressPercent variable might end up being not exactly 1. If you&#039;re checking for the exact 100% as I do, you might wait endlessly. 

Nicolas, we should add a simple &lt;code&gt;
if (_progressPercent &gt;= 1) _progressPercent = 1;
&lt;/code&gt; after the calculation in line 72.</description>
		<content:encoded><![CDATA[<p>Noticed a little bug by me:<br />
In DelayedBitmapAnimation, somehow the _progressPercent variable might end up being not exactly 1. If you&#8217;re checking for the exact 100% as I do, you might wait endlessly. </p>
<p>Nicolas, we should add a simple <code><br />
if (_progressPercent &gt;= 1) _progressPercent = 1;<br />
</code> after the calculation in line 72.</p>
]]></content:encoded>
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		<title>By: Yu-Chung Chen</title>
		<link>http://nicolasschudel.name/bitmap-animations/comment-page-1/#comment-618</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 10 Apr 2010 13:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://nicolasschudel.name/?p=296#comment-618</guid>
		<description>Oh, another addition in DelayedBitmapAnimation:

After each draw command, the progress is calculated. Exposed through a getter, the value can be visualized by other means. 

I wanted to eliminate the freeze after the loading finishes by integrating the state of the frame processing into the overall loading/progress bar.</description>
		<content:encoded><![CDATA[<p>Oh, another addition in DelayedBitmapAnimation:</p>
<p>After each draw command, the progress is calculated. Exposed through a getter, the value can be visualized by other means. </p>
<p>I wanted to eliminate the freeze after the loading finishes by integrating the state of the frame processing into the overall loading/progress bar.</p>
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	<item>
		<title>By: Yu-Chung Chen</title>
		<link>http://nicolasschudel.name/bitmap-animations/comment-page-1/#comment-617</link>
		<dc:creator>Yu-Chung Chen</dc:creator>
		<pubDate>Sat, 10 Apr 2010 11:55:43 +0000</pubDate>
		<guid isPermaLink="false">http://nicolasschudel.name/?p=296#comment-617</guid>
		<description>Great class! Exactly what I needed. 
Many thanks!

A couple of comments:
- the play() behavior when added to stage caused me a slight confusion, since normal MovieClips can be stopped before added to stage and stay that way. Also in your example use (my exact case), the BitmapAnimation shouldn&#039;t auto-play anyway, but only react to the mouse.

- I&#039;ve added totalFrames and currentFrame getters.

- play() updates the _index so currentFrame works properly.</description>
		<content:encoded><![CDATA[<p>Great class! Exactly what I needed.<br />
Many thanks!</p>
<p>A couple of comments:<br />
- the play() behavior when added to stage caused me a slight confusion, since normal MovieClips can be stopped before added to stage and stay that way. Also in your example use (my exact case), the BitmapAnimation shouldn&#8217;t auto-play anyway, but only react to the mouse.</p>
<p>- I&#8217;ve added totalFrames and currentFrame getters.</p>
<p>- play() updates the _index so currentFrame works properly.</p>
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